![]() The running animation is everything, clumsy and playful and enough on its own to make me chuckle. Tying all that together is your own character, a gangly, gamboling little thing that can roll up into a ball and blitz down slopes. Plant a boot in an NPC (an outstretched leg is your most effective method of interaction here) and they'll have a reaction or a single line retort, and elsewhere there are tinkling piano platforms, lampshades that ring like a bell when you hit them. Pikuniku's humour is mostly in what you do it's a puzzle platform that's blessed with the softest of physics, and it presents a world that's always got something for you to poke at. Its send-up of late capitalism is hardly Chomsky, but it does give Pikuniku's world a delightful edge it's a world of magic toasters and scheming acorns where you can sense the slight crack in the edge of the mile-wide smiles on the faces of forest folk, or spot the CCTV camera that pokes its head around the side of a grand old oak. ![]() There's warmth and wit in the characters that you come across - you play The Beast, a blob on two legs that emerges from a cave at the outset of Pikuniku and stumbles upon a cartoon world beholden to an awful conspiracy as it suffers at the hands of the corporation Sunshine Inc. There's the strong influence of Keita Takahashi's work in its aesthetic, though Pikuniku has a voice all of its own. It's ace.Īnd it, too, is amazing, a joyous, smart and imaginative adventure that's the rarest of things: a genuinely funny video game. Pikuniku is a game full of ideas that are introduced and then tossed aside for another new novelty. It is amazing, and if Pikuniku - a puzzle platformer for PC and Switch that's being published by Devolver - never goes quite as dark, it's definitely drinking from the same well. Which is part of the thrill - the weird, messy thrill - of Don't Hug Me, I'm Scared, the YouTube phenomenon that starts off BBC and then goes full Current 93, a nursery rhyme whose occult roots crack through all the sweetness.
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